![]() ![]() Shock spells have three chief advantages: firstly, there are few enemies that are resistant to shock damage, and in the base game, only storm atronachs and Orchendor have 100% shock resistance, making it equally useful against practically all enemies and allowing you to save perks by specializing in just one element (Dawnguard and Dragonborn add a couple of unique creatures with shock resistance, along with netch, seekers and shock spiders). The magicka damage is also effective against dragons who are unable to shout once their magicka pool is depleted. However, skilled mages with the proper magicka reserves will win in a mage-vs-mage duel of attrition. ![]() In practice, enemy mages tend to have more magicka than health, which combined with the fact that you deal more health damage than magicka damage might make the magicka damage meaningless. Instantly kills enemies below 15% health. Generally shorter range, but projectiles hit instantly.Deals damage to health and magicka (magicka damage is typically 50% of the health damage). ![]()
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